![]() When you’re done, report back to the NPC back at Dragonrest Temple to begin on the last portion of the quest. There are altogether 5 areas, and you will have to kill 10 specified mobs in each area (see screenshot reference below): The second part requires you to rift over to Cygnea to kill mobs in a given area. Once you’re done, report back to the NPC back at Dragonrest Temple and you may begin the next portion of the quest. You’ll be tasked to slay 30 specified mobs around the area. #6 - This is the final NPC, they’re located in Asteria, Upper Abyss. You can reach them by jumping and gliding from a boulder. #5 - NPC is located in Kaldor, on a safepad not far from the asmo base. You’ll be tasked to slay 30 specified mobs around the asmo base. #4 - NPC is located in Levinshor, on a boulder next to a waterfall. You’ll be tasked to slay 10 Conquest Offering mobs. #3 - NPC is located in Gelkmaros, and can only be reached via a flightstream from Gelkmaros, you will find them standing on a roof. You’re given a choice to slay either 30 Spiners OR 30 Sea Giants in Wavehollow Brink. #2 - NPC is located in Enshar, and can only be reached via the jellyfish transport southwest of Bomire Village. You’re given a choice to slay either 30 Skyrays OR 30 Cellatu in Cloudtalon Valley. #1 - NPC is located in Enshar, and can only reached via the barrel transport southwest of Arden Village. You will be tasked with some repetitive actions find a NPC and kill X no. This will open up the first part of the Marchutan Protector series the shoes. Once you have completed the pre-requisite campaigns, you will have to report back to the NPCs at Dragonrest Temple. You will soon notice that the quests are actually quite similar, with only minute differences in the areas assigned. My apologies to the elyos players but priority goes to my mother faction, but I promise you that I will cover both versions as quickly as possible. Winds of Fate II - Marchutan’s Protector Quest ( Shoes) I personally believe that the enchanting beyond +15 will be easier with 4.9 then for those reasons. Skill translated by Azsurance on Tumblr!~ The effect lasts for 20 seconds, and is on a 5 minutes cooldown. It encases a huge shield around the caster, and it’s effect can be extended to group members as long as they stay within 15m of the caster. Name “ 영광: 주신의 방패” reduces incoming damage by 10% ( universally for PVE and PVP). The skill is strong, so it is an incentive for people to achieve it. That’s why they also introduced the new skill that you get upon having a set +20. Means you do not have to re-amplify to unlock the enchantment level again. They boosted the success-rate a little bit for enchanting with Omega Stones and the amplification(breaking through) will no longer be inactive upon a fail. (+20 Armor set) +100 Attack + 400 Magic Boost (+15 Armor set) +75 Attack +300 Magic Boost If you own a full enchanted armor set then you’ll have the following stats: There are Bonus attributes upon exceeding +20Įach enchant level after +20 adds additional +2 Attack, +8 Magic Boost, +28HP, +8 Physical Defense, +4 Strike Resist, +4 Magical Defense +20 Armor gives a bonus of 20 Attack and 80 Magic Boost. +15 Armor gives a bonus of 15 Attack and 60 Magic boost. Each enchant level gives 1 Attack and 4 Magic Boost. Enchanting armor will add 2 offensive stats next to the usual stats you get for enchanting gear. The following changes apply to any armor type, not only to the new level 65 Daevanion set. ![]() Hey dear Aion NA Community, there are other changes coming with the 4.9 patch: This is info I’ve received from a trustable source. Added new lower levels to several skills so that you can acquire them earlier Sorcerer new skill: “ Flame Lance” deals 1430 fire damage with 5 second cast time, critical probability 50% of normal and acc mod -60 Songweaver’s Bright Flourish Skill Damage increased from 472 to 590Īnother changes which I’m not sure of if they are active and available with 4.9. Cleric’s Retribution Lightning MP cost heavily down from 601 (-6 per level) to 201 (-6 per level) Spiritmaster’s Fear Chain Nightmare is now a mental debuff, cannot be potted. Templar’s Shield Counter damage down from 357 to 257 Aethertech’s Nerve Pulse (Linked stigma) paralyze now lasts 1.5 sec up from 1.0 sec Aethertech’s Embark no longer stops your character when casted Chanter’s Debilitating Incantation now also applies -100 Spell crit debuff Some MP costs were reduced by a tiny bit. Sorcerer/Spiritmaster’s Root is now a physical debuff, not dispellable by mental dispels Ranger’s Arrow Deluge damage up by +100
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